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 Necro full book part 3

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PostSubject: Necro full book part 3   Thu Mar 21, 2013 2:00 am

KAKAMMU! SELAH!

CORONERS NOTE: These powers and incantations arent anything to Banned word
with I have made sure that some spells couldent be used by taking out a few
lines. I do not in any way, shape, or form have ANYTHING to do with these
beliefs. Dr. Dos made a file called "BACK UP TO THE NECRONOMICON". Read it!
It tells it how it actually is.

%%% BOOK 3 %%%

WARNING: The powers explained herein are nothing to Banned word with! They
are extreamly dangerous and could be fatal to ones health if a problem occured
Remember, if you screw with this...YOU WERE WARNED!

CORONERS NOTE: The Coroner or any boards advertised on this file
have nothing to do with the powers of the occult in any way, shape, or form!


OF THE ZONEI AND THEIR
ATTRIBUTES

The gods of the Stars are Seven. They have Seven Seals, each of
which may be used in their turn. They have Seven Colors, Seven Material Es-
sences and each have a seperate Step on the Ladder of Lights. The Chaledeans
were but imperfect in their knowledge, although they had understanding of the
Ladder, and certain of the formulae. They did not however, possess the form-
ulae for the passing of the Gates, save one, of whom it is forebidden to speak
The passing of the Gates gives the Priest both power and wisdom to
use it. He becomes able to control the affairs of his life more perfectly
than before, and many have been content to merely pass the first three Gates
and then sit down and go no further than that, enjoying the benifits that they
have found on the preliminary spheres. But this is Evil, for this is not
equipped to deal with the attack from Without that must surely come, and the
people will cry unto them for safety, and it will not come forth. Therefore,
set thy face towards the ultimate goal and strive ever onward to the furthest
reaches of the stars, thoug it mean thineown death; for such a death is as a
sacrifice to the gods, and pleasing, that they will not forget thier people.
The ZONEI and their attributes then, are as follows:

The god of the Moon is the god NANNA. He is father of the Zonei,
and eldest of the Wanderers. He is long of beard, and bears a wand of lapis
lazuli in his palm, and posseses the secret tides of blood. His color is
Silver. His essance is to be found in Silver, and in camphor, and in those
things bearing the sign of the Moon. He is sometimes called SIN. His Gate is
the first you will pass in the rituals that follow. His Step on the Ladder of
Lights is also Silver.
This is his seal, which you must engrave on his metal, on the 13th
day of the Moon in which you are working, having no other person about you who
may watch you in its manufacture. Being finished, it should be wrapped in a
square of the finest silk and lain aside untill such time as you desire its
use, and then, it should be removed only after the Sun has gone to rest. No
ray of sunlight should strike the seal, lest its power be rendered nil and a
new Seal must needs be cast.
The number of NANNA IS Thirty (30)
{I will NOT show any of the engravings for the reason that you wont
know what to engrave. This way Ill be assured no harm has come from writing
this}

The god of Mercury is NEBO. He si a very old spirit, having a long
beard, and is the guardian of the gods, as well as the keeper of the knowledge
of Science. He wears a crown of 100 horns, and the long robe of a priest.
His color is Blue. His Essance is in that metal known as Quicksilver, and is
sometimes also found in sand, and in those things bearing the sign of Mercury.
His Gate is the 2nd you will pass in the rituals that follow. His Step on the
Ladder of Lights is Blue.
This is his Seal, which you must write on perfect parchment, or on
the broad leaf of a palm tree, having no other person about you who may watch
you in its construction. Being finished it should be wrapped in a square of
the finest silk and lain aside untill such time as you desire its use, and
then, it should only be removed when its light is in the sky. Such is also the
best time for its manufacture.
The number of NEBO is 12.

The goddess of Venus is the most exellant Queen INNANA, called of
athe Babylonians ISHTAR. She is the goddess of passion, both of love and of
war, in the heavens. She appears as a most beautiful lady, in the company of
lions, and partakes of a subtile astral nature with the Moon god NANNA. When
they are in agreement, that is, when their two planets are auspiciously
arranged in the heavens, it is as two offering-cups split freely in the
heavens, to rain the sweet wine of the gods upon the earth. And the there
is great happiness and rejoicing. She sometimes appears in armor, and is
thereby a most excellent gaurdian against the machinations of her sister, the
dread Queen ERESHKIGAL of KUR. With the Name and Number of INANNA, no
Priest need fear to walk into the very depths of the Underworld; for being
armed, in Her arlmor, he is similar to the goddess. It was thus that I
descended into the foul pits that lie gaping beneath the crust of the earth,
and commanded deamons.
She is similarly the goddess of Love, and bestows a favorable bride
upon any man who desires it, and who makes the proper sacrifice. BUT KNOW THAT
INANNA TAKES HER OWN FOR HER OWN, AND THAT ONCE CHOSEN BY HER NO MAN MAY TAKE
ANOTHER BRIDE.
Her color is the purest White. Her manifestation is in the metal
Copper, and also in the most beautiful flowers of a field, and in saddest
death of the battlefield, which is that field's fairest flower. Her Gate
is the Third you will pass in the rites that follow, and in which place
you will be of a heart to stay; but turn you face to the road that leads
beyond, for that is your genuine goal, unless the goddess choses you. Her
Step on the Ladder if Lights, built of old in Babylon and at UR, is White.
This is her seal, which you must engrave on Copper, Venus being
exalted in the heavens with no one about watching its construction. Being
finished, it is to be wrapped in the purest silk and lain safely away, only
to be removed when need arises, at any time.
The number of INANNA is Fifteen, by which Number she is frequently
known in the incantations of the Dispensation.

The god of the Sun is the Lord SHAMMASH, son of NANNA. He is seated
upon a throne of gold, wearing a crown of two horns, holding a sceptre aloft
in his right hand and a flame disk in his life, sending rays in every direc-
tion. he is the god of life. His color is gold. His essance is to be found in
all gold, and in all golden objects and plants. He is sometimes called UDDU.
His Gate is the Fourth you will pass in the rituals that follow. His step on
the great Ladder of Lights is Gold.
You must engrave his Seal in gold when the Sun is exalted in the
heavens, alone on a mountain top or some such place close to the rays, but
alone. Being finished it should be wrapped in a square of the finest silk
and lain aside untill such time as it is needed.
The number of SHAMMASH is Twenty.
The god of Mars is the mighty NERGAL,
He has the head of a man on the body of a lion, and bears a sword
and a flail. He is the god of war, and an agent of the Ancient Ones, for he
dwealt in CUTHA for a time. His color is a dark red. His essance is to be
found in Iron, and in all weapons made to spill the blood of man and of ani-
mals. His Gate is the Fifth you will see as you pass the Zones in the rituals
that follow. His Step on the Ladder of Lights is Red.
His Seal must be engraved upon a plate of Iron, or on paper in blood
when Mars is in exaltion in the heavens. It is best done at night, far from
the habitations of men and of animals, where you cannot be seen or heard. It
must be wrapped first in heavy cloth, then in fine silk, and then hid away
untill some time as it is needed. But take care not to use this Seal hastily,
for it is a sharp Sword.
The Number of NERGAL is Eight.

The god of Jupiter is the Lord of the Magicians, MARDUK KURIOS of
the Double-headed Axe. MARDUK was born of our father {Not of MY father, at
spiritally or otherwise. GOD is the only true father I know of}, ENKI, to do
battle against the forces of the Ancient Ones and he won powerful fight,
subduing the armies of the Evil and putting the Queen of the Ancient Ones
beneath his foot. That Serpent is dead, but dreams. MASDUK was bestowed Fifty
Names and Powers by the Council of the Elder Gods, which powers he retains to
this day. His color is Purple. His Essance is in the material Tin, and in
Brass. His Gate is the Sixth that you will come upon in the rituals that
follow. His Step on the Ladder of Lights is Purple.
His Seal which you must engrave on a plate of tin or brass, when
Jupiter is strong in the heavens, while making special invocations to ENKI
Our Master. This shall be wrought as the others, and wrapped in pure silk and
lain away untill the time for its use. Know that MARDUK appears as a mighty
warrior with a long beard and a flaming disk in his hands. He carries a bow
and a quiver of arrows, and treads about the heavens keeping the Watch. Take
care to summon his assistance in only the most terrible of circumstances, for
his might is powerful and his anger fierce. When thou hast need of the powers
of the star Jupiter, call instead one of the appropriate powers listed within
these files and they will surely come.
The Number of MARDUK is Ten.

The god of Saturn is NINIB called ADAR, the Lord of Hunters and of
Strength. He appears with a crown of horns and a long sword, wearing a lions
skin. He is the final Zonei before the terrible IGIGI. His color is the dark-
est Black. His Essance is to be found in Lead, in the burnt embers of fire,
and in things of death and of antiquity. The horns of a stag are his symbol.
His Gate is the Last you will come upon in the rites that follow. His Step
on the Ladder of Lights is Black.
You must engrave his Seal on a leaden plate or bowl, keeping it well
hiden from the eyes of the profane. It should be wrapped and put away as all
the others, untill its use is desired. It should never be removed when the Sun
is in the sky, but only after the night has fallen and the earth has grown
black, for NINIB knows the best ways of the demons that prowl among the sha-
dows, looking for sacrifice. He knows best the territories of the Ancient Ones
the practices of their worshippers, and the locations of the Gates. His realm
is the realm of the Night of Time.
His Number is Four (as the quarters of the Earth).

%%% BOOK 4 %%%

WARNING: The incantations explained herein arent anything to Banned word
with. They are very potent and may enter you in a state of being of which
there is no escape (its called "DEATH"). Remember, if you screw with this...
.......YOU WERE WARNED!!!!!

CORONERS NOTE: The Coroner nor any boards advertised on these files
have ANYTHING to do with Black Magick, the Occult, or any Supernatural forces.
I can vouch for the potential of this information because I was a follower in
its ways....A LONG FUCKING TIME AGO!!!! anyhow I just want to remind you that
these incantations are extreamly dangerous and for this reason some of the
lines are deleted so you cant Banned word with it even if you wanted to.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE BOOK OF ENTRANCE AND
OF THE WALKING

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the book of enterance to the Seven Zones above the earth,
which Zones were known as Chaldeans, and to the Ancient Races proceeded them
among the lost Temples of UR. Know that these Zones are governed by celestial
spirits, and that passage may be had by the priest through those lands that
border the Unzoned Wastes beyond. Know that, when walking thus through the Sea
of Spheres, he should leave his Watcher behind that It may guard his body and
property, lest he be slain unawares and must wander throughout eternity among
the dark spaces between the Stars, or else by devoured by the wrathful IGIGI
that dwell beyond.
Know that thou must walk thy Steps of the Ladder of Lights, each in
its place and one at a time, and that thou must enter the gates in the lawful
manner, as put down in the Covenant; else thou ist surely lost.
Know that thou must keep purified for the space of one moon for the
Entrance to the First Step, one moon between the First and Second Step, and
again between the Second and Third ans so on in like manner. Thou must obtain
by spilling thy seed in any manner for the period of time, but thou mayest
worship at the Temple of ISHTAR, provided thou not lose thine Essance. And
this is a great secret.
Thou must needs call upon thy god in the Dawn Light and upon thy
goddess in the Light of Dusk, every day of the moon of purification. Thou must
summon thy Watcher and instruct it perfectly in its duties, providing it a
time and place to where it must serve thee, and surround thee with a flaming
sword in every direction.
Thy clothing for thy Walking should be fair, clean and simple but
appropriate to each Step. And thou should have with thee the Seal of the par-
ticular Step whereupon thou Walkest, which is the Seal of the Star apper-
taining thereunto.
Thou must need to prepare an alter that face the North, having it
upon thy statues of thine deities, or some sutable images, an offering bowl,
and a brazier. Upon the earth should be inscribed the Gate appropriate to the
Walking. If above thee is the sky, so much the better. If there is a roof
above thine head it must be free from all hangings. Not even a lamp should be
suspended over thee, save in Operations of Calling, which is discussed in a
Book not yet released. The only light shall be from the four lamps upon the
ground, at each of the four Gates of the Earth: of the North, one lamp; of
the East, one lamp; of the South, one lamp; and of the West, one lamp. The
oil should be pure with no odor, or else sweet-smelling, or especially approp-
riate to the Star where thou wouldst desire Entrance after thy fasion of thy
country.
The Seven Gates here follow:
THE FIRST GATE...THE GATE OF NANNA CALLED SIN
THE SECOND GATE..THE GATE OF NEBO
THE THIRD GATE...THE GATE OF INANNA CALLED ISHTAR
THE FOURTH GATE..THE GATE OF SHAMMASH CALLED UDDU
THE FIFTH GATE ..THE GATE OF NERGAL
THE SIXTH GATE...THE GATE OF THE LORD MARDUK
THE SEVENTH GATE.THE GATE OF NINIB CALLED ADAR

And the Walking must follow the formulae herein described:
First thou must observe the moon of purification. In this time thou
mayest not eat meat for the space of seven days preceeding the last day of the
moon thou mayest not eat anything whatsoever, save to drink sweet water. On
the last three days thou must invoke, in addition to thy god and goddess thy
Three Great Elder Ones, ANU, ENLIL, ENKI, by their proper invocations. And the
Number of ANU is sixty, the perfect Number, for he is Father of the Heavens.
And the Number of ENLIL is fifty, and he is Father of thy Wind. And the Number
of ENKI is forty, a most exellant Number, and he is the Father, of all who
would tread these forgotten paths and wander into lands unknown, among the
Wastes amid the frightful monsters of the Azonei.
Second on the night of the Walking which must be the 13th night of
the moon, having begun on the previous 13th night, thou must approach the Gate
with awe and respect. Thy Temple is excersised, thou must light thy Fire and
conjure it, by the invocation of the God of Fire, and pour incense thereon.
Thou must make offering to the dieties on the alter.
Third, thou must light the four lamps from the flaming brazier,
reciting the invocation proper to each of these Watchtowers in its proper
place, summoning the respective Star.
Third, thou must recite the invocatation of the Watcher, thrusting
the sword intp thy earth at Its station, not touching it untill it is at the
appointed time for Its departure.
Fifth, thou must take thy Seal of the Star in thy right hand, and
whisper its Name softly upon it.
Sixth, thou must recite the invocatation of the Walking, loudly,
and in a clear voice, as thou walkest about the Gate in a circular fasion,
beginning at the North, walking to the East, then to the South, and then to
the West, the Number of times beingEqual to the special Number of the Star.
Seventh, thou must needs arrive back at the center of the Gate,
before thine alter, at which time thou must fall to the ground looking neither
to the right nor left at what may be moving there, for these Operations
attract many kinds of wandering demons and ghosts to the Gate, but in the air
above the alter, whereupon thou wilt see the Gate presently opening for thee
and the spirit messenger of the Sphere, greeting thee in a clear voice and
giving thee a Name, which thou must remember, for that is the Name of the
Passing thy Gate which you must use Each time thou passeth thereby. The
same Spirit-Messenger will meet thee and, if thou knoe not thy Name, will
forbid thee entrance and thou wilt fall to the earth immediatly.
When the First Gate has been entered and Name recieved, thou wilt
fall back to earth amid thine Temple. That which has been moving about thy
Gate on thy ground will have gone. Recite thine thanksgiving to thy gods upon
thine alter, strike thy Sword of the Watcher that It mat depart, and give the
incantation of INANNA, which says how she conquered the realm of the under-
world and vanquisheth KUTULU. All Idimmu will vanquish thereby and thou wilt
be thus free to depart the Gate and estinguish the Fire.
Thou mayest not call upon NANNA till thou hast passed the Gate of
NANNA. Thou mayest not call NEBO untill his Gate is passed, similarly to the
rest of the Gates. When thou hast ascended to the Limit of the Ladder of
Lights, thou wilt have knowledge and power over the Spheres, and will be able
to summon them in times of need. This will not give thee power over the ABSU
however this power being obtained differently by the ritual of the Descent.
This Ritual thou will undertake in the 15th day after the 13th of the month
when thou hast summoned the Gate of Marduk to open.
For MARDUK slew the Feinds, and INANNA, the goddess of the 15, conquered the
Netherworld where some of theirs still dwell. This is a most perilous rite
and can be undertaken by any man who has the formulae wether he has passed
the previous Gates or not, save that it is best advised to pass through MARDUK
Gate before venturing forth into the pit. For this reason few have ever opened
the Gate of ADAR, and spoken to the Horned One who resideth there and give all
manner of wisdom regarding to Operations of necromancy, and of the spells that
hasten unto death. Only when thou hast shown thy power over the Maskim and the
Rabishu mayest thou venture forth into the Land of the IGIGI, and for that
reason was this Covenant made, that none shall safely walk through the Sunken
Valleys of the Dead before having ascended to MARDUK, nor shall they breach
the Gates that lie beyond ADAR untill they have seen the signs of the Mad God
and felt the fury of the hellish Queen.
And aginst the Ancient Ones there is only defense. Only a madman,
indeed, such as I am called!, can hope to overpower Them that dwell in the
Outer Spaces, for their power is unknown and the number of their hordes
uncounted, and each day they breed more horrors than a mans mind can conceive,
the sight of which he can hardly bear. There was a time when the Gate to the
Outside was open too long and I witnessed a horror that struck, of which words
cannot speak, and of which writing can only confuse. The Ancient One that had
escaped into the Inner World was forced back through the Gate by a magician
of great power, but at a great loss to the villages and flocks of the Island.
Many sheep were slain after an unnatural fasion, and many devored, and many
Bedou rendered senseless; for the mind percieves what it is shown, but the
sight of the Ancient Ones is a blasphemy to the ordinary senses of a man, for
they come from a world that is not straight, but crooked, and their existance
is of forms unnatural and painful to the eye and to the mind, whereby the
spirit is threatened and wrenches loose from the body in flight, and for that
reason the fearful utukku xul take possesion of the body and dwell therein
untill the Priest banish them back to whence they came and the normal spirit
may return to its erstwhile neighborhood.
And there are ALLU, frightened dog-faced demons that are the Messen-
gers of the Gods of Prey, and that chew on the very bones of a man. And there
are many other of which it is not the rightful place wherein they be mentioned
save to warn the Priest aginst ambitious striving aginst the Ancient Ones of
the Outside, untill mastery is acquired over the powers that reside Within.
Only when ADAR has been obtained, may the Priest consider himself a master
over the Planes of the Spheres and able to wrestle with the Old Gods. Once
Death Herself has been stared in the Eye can the Priest then summon and contro
the denziens of Death's darkly curtained halls. Then he can hope to open the
Gate without fear and without that loathing of the spirit that slays man.
Then can he hope to have power over the demons that plague the mind
and body pulling at the hair and grasping the hands, and screaming the vile
Names into the airs of the Night.
For what comes on the Wind can only be slain by he who knows the
Wind; and what comes on the Seas can only be slain be he who knows the Waters.
Thus it is written in Ancient Covenant.

%%% BOOK 5 %%%

CORONERS NOTE: None of the boards advertised on this file have any-
thing to do with powers of the occult!

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